PM3.02 - Diddy Kong - Action - 0x122

Entry Script

  1. CreateInterrupt { interrupt_id: Some(10146), action: 0x123, requirement: (OnGround) }
  2. DisableInterrupt(10146)
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  4. CallEveryFrame { thread_id: 9, script: 0x1ac10 }
  5. ChangeSubactionRestartFrame(SpecialSStickJump2)

Exit Script